In 2010 William started doing Digital Art for Tattoo designs and escalated from there to 3d models using blender. Since 2011 he moved to other applications like Maya, 3ds Max, ZBrush, Quixel Suite, Topogun, 3d Coat, Silo 2, Bitmap2Material, Substance Designer, Substance Painter, Photoshop, Illustrator and Unreal Engine.|
William is that dedicated to his work, he made it part of his career. He completed a Cert 4, Diploma, Advanced Diploma and is currently doing a 2 year Bachelors Degree of Games to improve his skills even further while learning from other AAA companies. He started doing 3d printing for game props which includes characters, environments, to creative designs and plans to start his very own 3d Dinosaur modelling figure pipeline through 3d printing.
William Started the Prehistoric Preserve Project in 2013 and has worked with other Indie Teams over the years with 3 years of extensive game development experience.
William Peschke: I love coming up with new ideas and designs which is triggered from my creativity, I also make random concept art or go out and take photos in my local area for references to trigger even more ideas.
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